S-Tier Weapons in Halo Infinite
M41 SPNKr Rocket Launcher
The Rocket Launcher is a Halo classic, and it’s just as deadly as ever before. Despite the slow reload speed, the Rocket Launcher’s destructive capability is second to none. Whether you hit an enemy with a dead-on shot or splash damage, it’s pretty much a guaranteed kill every time, oftentimes more than one kill.
Cindershot
The Cindershot is one of the best new additions to Halo Infinite, but it requires a bit of skill to use properly. Although it doesn’t have the sheer damage of the Rocket Launcher, the real trick of the Cindershot is that you can change the path of the grenade midflight by zooming in. It has decent splash damage, but the ability to change your grenade’s path can be an absolute gamechanger.
Skewer
The Skewer is yet another weapons, and boy is it an absolute blast to use. This giant shoulder-mounted weapon shoots humongous spikes, and has a blade on the weapons for high melee damage too. These spikes are an instant kill if you hit an enemy, and they also cause tremendous damage to vehicles. You need to be precise with the Skewer, and it has a hefty reload time, but in the right hands, it’s utterly devastating.
Gravity Hammer
It should come as no surprise that the good old Gravity Hammer is near the top of the list. The massive hammer remains the most destructive close-range weapon in the game, and it’s a guaranteed kill if you hit an enemy dead-on. What puts the hammer above the Energy Sword, of course, is the splash damage that can hurt groups of enemies and knock them back.
A-Tier Weapons in Halo Infinite
S7 Sniper
The Sniper is just as prolific as in past Halo games, and if you can nail headshots on moving enemies you’re practically unstoppable. The sniper is pretty much unchanged from past games, but that’s just the way it should be.
Heatwave
The Heatwave is an interesting new mid-range weapon that shoots out six energy blasts, and you can also change the spread between horizontal and vertical. The horizontal mode is good for crowd control, while the vertical mode can take out an enemy quickly if you manage to land all the shots.
Energy Sword
The first full melee weapon in the Halo franchise is still a force to be reckoned with, although the lunge doesn’t have quite the range that it used to. Because of that, the sword isn’t quite as useful as the Gravity Hammer but it can still be deadly, especially when paired with the Grapple Hook or Dash special ability.
BR75 Battle Rifle
The Battle Rifle is a classic, and it’s still just as useful as it was before. The three-round burst rifle is best at mid to long-range, and three to four headshots can drop an enemy. What doesn’t put the Battle Rifle higher is how difficult it is to use at close-range.
MK50 Sidekick
The Sidekick is one of your starting weapons, but the pistol is surprisingly versatile. It doesn’t do a ton of damage but it’s effective at any range, and if you can nail headshots with it you can take down enemies with surprsing speed. You likely won’t want to use the Sidekick as a main weapon, but its beyond useful as a secondary weapon.
B-Tier Weapons in Halo Infinite
Shock Rifle
The Shock Rifle is one of the more unique additions to Halo Infinite, shooting out a medium-range bolt of electricity. It causes fairly high damage, but the real bonus is that the electricity can jump to other nearby enemies. The Shock Rifle doesn’t have the stopping power that other guns have, but using it against clustered enemies can be super useful.
VK78 Commando
The Commando is best compared to the DMR of past games, as it has a similar single-fire shot that’s dictated by how fast you can pull the trigger. The gun has fantastic range, only beat by the Sniper Rifle. It may not be quite as deadly as the Battle Rifle, but it’s a close second.
Pulse Carbine
The Pulse Carbine is essentially the Covenant version of the Battle Rifle, but being an energy weapon the three-round burst travels much more slowly. This means the Pulse Carbine is better at close-range, and it can destroy shields in an instant.
C-Tier Weapons in Halo Infinite
Needler
The Needler is an age-old classic, but it never feels quite as useful as it should be.The energy needles don’t do a ton of damage unless you can land seven in a row on an enemy to cause an explosion. It’s not impossible, but it’s definitely hard to do with the increased traversal options in Halo Infinite.
Plasma Pistol
The Plasma Pistol has never been an especially useful weapon, but it’s certainly not the worst out there. The single shots don’t do a ton of damage on their own, but a charged shot can take down a shield on an enemy, opening them up to a melee attack or other weapon. It’s pretty much the definition of a mediocre gun.
Hydra
The Hydra sounds like the perfect gun on paper, as it’s a homing missile launcher that locks on when zoomed. While it’s shots do seek enemies, they aren’t incredibly hard to avoid if you know how to dodge effectively. It’s best to used the Hydra against larger vehicles, as they’ll have a harder time avoiding it.
Sentinel Beam
The Sentinel Beam is a deadly weapon, but the reason it’s so low is that it’s hard to use. The energy beam shoots out straight ahead but it also moves up and to the left as it fires, meaning you constantly need to adjust your firing angle. If you can keep the beam on an enemy it’s a quick kill, but good luck doing so.
MA40 Assault Rifle
The basic starting rifle falls close to the earlier iterations in Halo 1 and 2, which makes it much better at close range than long. It’s not impossible to use at longer ranges, but the shots get more and more inaccurate the further out you get. It’s a fine gun and you’ll be using it more than any other.
Ravager
The Ravager is an interesting new plasma weapon that shoots out large bursts at close range, and can even put damaging fire on the ground if you charge it up. The gun also has a blade on the end to make it even more effective in close quarters. The problem here is that it’s almost useless at long-range.
Stalker Rifle
The Stalker Rifle works like a plasma equivalent of the Commando, but it doesn’t quite reach the standard of that gun. The Stalker is certainly better at taking down shields, but it simply doesn’t have the damage output that the Battle Rifle or Commando does.
D-Tier Weapons in Halo Infinite
Mangler
The Mangler is just about the most useless weapon in Halo Infinite. The pistol shoots out small spikes, but it has a pretty bad firing and reload speed, especially when compared to the starting pistol. The Mangler does more damage to vehicles than other pistols, but the damage it does to other Spartans just isn’t great.
CQS48 Bulldog
The Bulldog is an interesting weapon as it’s the absolute best in the game at point-blank range, but it’s utterly useless at anything else. You really have to be up on enemies to land a hit with the Bulldog, which can make it a tough sell on more open maps.
Disruptor
The only real use the Disruptor has is disabling vehicles, which takes quite a few shots to do. Its damage output outside of that is pretty bad, making it a less viable option than pretty much every other gun.
That does it for our weapon tier list. If you need any more tips or help, make sure to check out our Halo Infinite guides hub.